ViRSE is a Unity-based framework, meaning your development time will be spent within the standard Unity environment, but with an extra layer of tools known as “ViRSE Components”

Similar to Unity’s built-in components, such as RigidBodies, Colliders, AudioSources, etc, ViRSE components allow you to make use of pre-written, standardized building blocks to quickly add functionality to your application.

Once your application is created, it will be delivered through the ViRSE Platform - A single software system that hosts any number of educational applications. Users can navigate between these applications, and switch between VR and 2D modes without ever leaving the ViRSE program

To begin developing with ViRSE, it is first important to have an understanding of the plugin/framework architecture, and general network architecture

Plugin/Framework

Networking