Once opening your project in Unity, your assets folder should look something like this. The two important directories here are “FRAMEWORK” and “YOUR_PLUGIN_HERE”, you can ignore everything else! FRAMEWORK contains a local copy of the ViRSE Framework, this will allow you to build and test your plugin without needing to upload it to the ViRSE Platform
You should be careful not to add or change any files in the FRAMEWORK folder, as these changes will not be included in the final build of your project. Remember, the FRAMEWORK folder is only a preview, and will be completely swapped out for the most recent version when your ViRSE world is used for teaching.
Any files you add (audiovisual assets, c# scripts, prefabs, third party packages, data files etc) should live in the YOUR_PLUGIN_HERE folder. This folder already has some useful things to be found. The “ExtraAssets” folder contains a number of high quality audiovisual assets you can use in your plugin. “Sample” provides prefabs of ViRSE components, and an example scene showcasing various implementations of these components
ViRSE Sample Scene - you can copy and paste anything from this scene to use in your own.