Relevant ViRSE documentation is linked at the bottom of this page
Course Intro & Setup
Course Intro & Setup
Course Intro & Setup
Unity Setup
Git Setup
ViRSE Setup
Lesson One
Lesson One Walkthrough
Lesson One Walkthrough
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⚠️ Before you start doing anything, make sure you create your own personal branch in the training repo. This is so that you can store your work without interfering with anyone else's!
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ViRSE’s Plugin/Framework Architecture
Throughout this course, you’ll be building a ViRSE Plugin that will slot into the ViRSE Framework. To understand the relationship between these two systems, so the following page in the docs:
Plugin/Framework
The ViRSE File Structure
- Assets/Framework - ViRSE’s internals. You shouldn’t ever make any changes to anything in this folder. If you do, they’ll be lost when you deploy your final application.
- Assets/YOUR_PLUGIN_HERE - This is where all your assets should live! This directory has a number of subfolders:
- ExtraAssets - A number of audio files, materials, 3D models, and particle effects for you to use whoever you wish in your project.
- Sample - Contains a ViRSE sample scene and its relevant assets. The sample scene is a showcase of various ViRSE components and their configurations.
- Training - Contains examples of what each lesson should be working towards. You can refer to these if you get stuck!
- Training/Assets_Training - Contains some materials and prefabs specifically for this course, should you want to use them.