Relevant Unity documentation is linked at the bottom of this page
Course Intro & Setup
Links
Video Timestamps
Lesson One Walkthrough
The first step to creating a project, is to choose a render pipeline. A render pipeline is the core system responsible for (you guessed it)… rendering! It does a whole load of complicated maths to take the spatial positions of all our 3D objects in relation to our camera, and converts this data into pixels on the screen. This is a godsend, as it means a huge chunk of work is already done for us! We do however have to at least understand the differences of each pipeline. Unity has three to choose from:
Later on, when we hunt for visual assets to add to our project, we’ll see that not all assets are compatible with all pipelines, so it’s important to know which one we’re using (URP)!
Selecting 3D URP in the Unity Hub when creating a new project
<aside> 📝 Exercise One - Create a new project (3D, URP)