Relevant Unity documentation is linked at the bottom of this page

Course Intro & Setup

Course Intro & Setup

Course Intro & Setup

Unity setup

Lesson One

Lesson One Walkthrough

Lesson One Walkthrough

Render Pipelines

The first step to creating a project, is to choose a render pipeline. A render pipeline is the core system responsible for (you guessed it)… rendering! It does a whole load of complicated maths to take the spatial positions of all our 3D objects in relation to our camera, and converts this data into pixels on the screen. This is a godsend, as it means a huge chunk of work is already done for us! We do however have to at least understand the differences of each pipeline. Unity has three to choose from:

  1. ‘Built-in’: Older legacy system – Outdated for new projects
  2. HDRP: High Definition Render Pipeline – The best graphics, but the steepest learning curve, and requires the most powerful machines to run
  3. URP: Universal Render Pipeline – The ‘if in doubt’ choice – best general purpose option, and the one we’ll be using for this course!

Later on, when we hunt for visual assets to add to our project, we’ll see that not all assets are compatible with all pipelines, so it’s important to know which one we’re using (URP)!

Selecting 3D URP in the Unity Hub when creating a new project

Selecting 3D URP in the Unity Hub when creating a new project

<aside> 📝 Exercise One - Create a new project (3D, URP)