Automatically syncs the position, rotation, velocity, and angular velocity of your RigidBodies across the instance

<aside> ℹ️ FreeGrabbables and ConstrainedGrabbables add a RigidBodySyncable automatically. You only need to attach one of these onto GameObjects with RigidBodies that don’t also have Grabbables!

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<aside> ℹ️ RigidBodySyncables have no behaviors or properties themselves, except those inherited by BaseWorldStateSyncable

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