Now you have your project set up and understand its core principles and structure, it’s time to make your scene!
- First, create a new empty scene somewhere in the “YOUR_PLUGIN_HERE” folder.
- Delete the “Main Camera” GameObject, ViRSE provides its own cameras
- Create a floor, probably a cube or a plane
- Make sure this floor is set to the “Traversable” layer - You must do this for all surfaces in your scene that you want be able to walk over. If you leave these GameObjects on any other layer, movement may work in 2D, but not in VR!
- In Unity’s hierarchy view, select ViRSE/ViRSEManager, this will spawn the ViRSEManager GameObject in your scene

- Ensure your ViRSEManager is positioned above your floor
- Enter play mode, and make sure you are clicked into the game window
- You will start in VR mode, if you do not have a headset plugged in, you will need to change to 2D
- You can do this by either clicking the “Switch to 2D” button on the UI, or, while holding left control, pressing the H key
- See if you can move around your scene
- If you run into a problem, try looking at the Template scene, and seeing what’s different
- Found at Assets/YOUR_PLUGIN_HERE/Sample/V1/Scenes/TemplateScene.unity
What does ViRSEManager do?
- Defines where in the scene to spawn the local player
- Contains the ViRSEAPI
- Allows you to choose between the local server or test server - See testing
- Shows a size guide for how large a person is, this gives you a frame of reference for you to scale your scene appropriately
- Contains an autosave script that will save your scene automatically at regular intervals