Both Primary and Secondary UI are panels within world-space canvases that can be found within the ViRSEManager hierarchy. These can be used for any purpose the world developers requires, and should always be changed from their default states.
Primary and Secondary UI locations within ViRSEManager. Red box indicates the Primary UI panel, and default UI objects within it. Blue box indicates the Secondary UI panel, and default UI objects within it
<aside> ℹ️ While ViRSE Primary and Secondary UI panels can hold any Unity UI elements, they are best used for output-only elements such as text or images. Interactable elements such as buttons, dropdowns etc. will work, but may be better implemented as 3D objects bearing components such as activatables, adjustables etc within your world. Text input elements should normally be avoided, as these cannot easily be used in VR.
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