Before starting work on your VR application, you must first setup three things, Unity, Git, and the ViRSE project itself
Unity setup
As ViRSE is Unity-based, you will first need to setup Unity on your machine. You can find system requirements in the Unity documentation.
- Setup Unity Hub
- Download Unity version 2022.3.19 - it must be this exact version!
- Navigate to the following link https://unity.com/releases/editor/archive
- Find Unity 2022.3.19 and click the blue ‘Unity Hub’ button to download through Unity Hub
- A dialogue should open asking you to “Add modules”, there are three you should tick
- “Microsoft Visual Studio Community 2022”
- Windows Build Support (IL2CPP) towards the bottom
- Documentation (Right at the bottom)
<aside>
🎓 NOTE: If you’re taking the Introduction to Unity 3D course, you won’t need to worry about Git or ViRSE, you can progress to Lesson One
Lesson One - The Unity Editor, GameObjects, Transforms and Lighting
</aside>
Git setup
ViRSE applications are managed with Git (an industry-standard version control system), to start work on your application, a git repo must be made for you to download.
ViRSE project setup
Now that you have Unity and Git setup, the last step is to download your ViRSE project and import into Unity!
- In GitHub Desktop, select File > Clone repository, pasting in your repo link supplied by the ViRSE team - Set the local path to an empty folder on your desktop
- Wait for your project to download, this may take some time
- When prompted how you intend to use this repo, select “for my own purposes”
- When prompted, select “initialize git lfs”
- Open Unity Hub, click Open > Add project from disk, navigate to the directory you cloned your repo into, and select the subfolder “ViRSE Framework Application”
- Wait for Unity to import your project, again, this may take a while!